Prop model for game (from start to finish)
Prop modeling and texturing tutorial for games. Requires basic knowledge of programs used in tutorial.
View ArticleGame development report - switching to Unity
We are now switching development software from Shiva to Unity. There are few tehnical reasons why we choose to switch all unavoidable within our development.
View ArticleWorking Towards Beta: Update 1
* Most internal, core Framework converted to Unity. * First basic UI Prototype Completed. * Began Prototype Game Save/Load. * Began Main Menu Implementation.
View ArticleWorking Towards Beta: Update 2
* Unity conversion completed. * Main Menu/GUI System Prototype Completed. * Basic Movement Prototype Implemented. * Began Weapons System Implementation.
View ArticleWorking Towards Beta: Update 3
* Prototype Weapons System Implementation complete. * Fixed Multi-Weapon Pick-up Bug. * Began Pathfinder AI Implementation. * Started Multiplayer Gameplay Prototype (more on this later!)
View ArticleWorking Towards Beta: Update 4
* Upgraded project to Unity 3 * Abhijeet outlined all our multiplayer framework * Prototype AI complete (Pathfinder and Navmesh) * Loads of Pathfinder Optimization
View ArticleCreating a Simple 2D Game with XNA 1: Basic Rendering and Input
How to create a simple 2D Game with XNA. In this tutorial, you'll learn how to render images to the screen and control them with basic keyboard input.
View ArticleWorking Towards Beta: Update 5
Entering IGF Indie Game Festival. * Began collecting up assets for level design to commence. * Before-race countdown timer has been added. * Basic race pick-up system done (for now). * A bunch of new...
View ArticleReggae Speed Prototype: Coming Soon!
Level and track design has started. Prototype will be put together by the end of the week. Testing and final tweaks being made now.
View ArticleReggae Speed Prototype: Some Updates
Jan working on tree models, XML Parser included in Engine for easy and more efficient content management.
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