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Prop model for game (from start to finish)

Prop modeling and texturing tutorial for games. Requires basic knowledge of programs used in tutorial.

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Game development report - switching to Unity

We are now switching development software from Shiva to Unity. There are few tehnical reasons why we choose to switch all unavoidable within our development.

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Working Towards Beta: Update 1

* Most internal, core Framework converted to Unity. * First basic UI Prototype Completed. * Began Prototype Game Save/Load. * Began Main Menu Implementation.

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Working Towards Beta: Update 2

* Unity conversion completed. * Main Menu/GUI System Prototype Completed. * Basic Movement Prototype Implemented. * Began Weapons System Implementation.

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Working Towards Beta: Update 3

* Prototype Weapons System Implementation complete. * Fixed Multi-Weapon Pick-up Bug. * Began Pathfinder AI Implementation. * Started Multiplayer Gameplay Prototype (more on this later!)

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Working Towards Beta: Update 4

* Upgraded project to Unity 3 * Abhijeet outlined all our multiplayer framework * Prototype AI complete (Pathfinder and Navmesh) * Loads of Pathfinder Optimization

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Creating a Simple 2D Game with XNA 1: Basic Rendering and Input

How to create a simple 2D Game with XNA. In this tutorial, you'll learn how to render images to the screen and control them with basic keyboard input.

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Working Towards Beta: Update 5

Entering IGF Indie Game Festival. * Began collecting up assets for level design to commence. * Before-race countdown timer has been added. * Basic race pick-up system done (for now). * A bunch of new...

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Reggae Speed Prototype: Coming Soon!

Level and track design has started. Prototype will be put together by the end of the week. Testing and final tweaks being made now.

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Reggae Speed Prototype: Some Updates

Jan working on tree models, XML Parser included in Engine for easy and more efficient content management.

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